Monday, October 13, 2014

Unreal 4

Hello all,
I've been working on some vfx packs for the Unreal Marketplace. The fire pack has just arrived, but I've got a few others in the works. Take a looks see.





Sunday, August 24, 2014

Some updates and a couple VFX tests

I'd updated the Ice transition to use Unreal 4! Take a look at it at ImbueFX.

ImbueFX ice transition now in Unreal4!

I tried to do some vertex deformation on it for my personal curiosity, check out the vid here:



Also working on some VFX packs for the market place. Here are a couple tests

Fire:



And I was looking at some of the destruction in UE4 so I made a prototype explosion WIP


That's all for now, until next time.


Saturday, March 29, 2014

Ice transition videos at ImbueFX

Hello!
I've been working on these for a couple months and now they're available over at ImbueFX. Its a set of videos working in UDK that show you how to create a transition material (in this case Copper to ice) and some cascade work to support it.

Take a look at  https://www.youtube.com/watch?v=ttyesdZSnBM for the intro and

https://www.youtube.com/watch?v=CEWfZKad9Og&list=UUA-sP_G8gDY0V9YOOpK7V1g for the bonus chapter.

The vids will be on sale at https://www.imbuefx.com/downloads/vfx-application-series-in-udk-material-transitions/

Thanks!


Wednesday, November 27, 2013

Fume Tests

Hello,
Here are some fumetests I worked on for some in game renders. Their intent is to be used for games meant to have a tight framing, so less about film and more about games. I've got a couple things going on but I want to try to post an in game use in the next couple months.

Here they are:
fumetestgroup from Fred Hooper on Vimeo.

fumetesttop from Fred Hooper on Vimeo.

fumetestside from Fred Hooper on Vimeo.

fumetestlow from Fred Hooper on Vimeo.

Going to pull the normals and z-depth off of them and see what I can yield with all of that in UDK. Until next time.

F

Wednesday, October 30, 2013

Light Effect timing

Hello,
Here's a small video, and possilby last light effect video for a while with the timing in for the 'lights on' sequence. I'll be working on some ice stuff for a while so here it is. Until next time!

LightSpellSet from Fred Hooper on Vimeo.

Monday, October 28, 2013

VFX Training Video: Light Spell

Hello! I've been missing for a little while and this is what I've been doing. I've made a training video with ImbueFX of the light spell that I've been working on with my blog. It covers a shaders, particles, meshes, flares, dynamic lights, kismet and matinee... and a little level design... Its meant for intermediate users of UDK. Take a look at it here

ImbueFX Light Spell Training Video


Tuesday, July 2, 2013

Magic Show Update: Light Spell Timing

Hello,
I've finally started working on the effects part of Magic show. I started with the light spell that you see in the video below. This is the basic timing of the individual tag. I'll be making another sequence where the whole room lights up soon. The reason I went with a magic light was to establish the tone of the world. I also wanted to make a light spell that was anchored to the space with the paper tags glued to the I-beams. The space is abandoned and has no power, so it uses magic lights. I was attempting to be subtle with the flaring, since they tend to get a little overblown very quickly.

The below was created in Unreal using most of their VFX systems, including Cascade, their flare system, Kismet, Matinee, and some of their post settings.

I wanted to start with this since its a bit simpler than the ice spell parts. I also may have a couple more plans for this, so I'll announce that when its more official.

UDK: Magic Show Light Spell from Fred Hooper on Vimeo.

Update: I've added a couple more elements to the Light Spell. Here's an updated video. Mainly the rings and some tweaks to the timing.

Light Spell Update from Fred Hooper on Vimeo.