EDIT: My new contact information is Fhoop@rocketmail.com not the charter account. I'll be updating the reel as soon as possible.
Hello! First post on my FX blog here!
I'm going to be using this blog to look at video games, video game FX and post some critiques and how-tos and see what happens. I've seen a number of blogs cover high end specialty effects in Maya using its fluid systems, nParticles as well as Fume in Max. Video game FX have to work within a scene budget and can be a different beast, so here it is.
So why would I do this? I believe the more you work on you skills the better you get... duh right? So I thought if I put up a couple projects and tests and documented the step by steps of the process, I'd only get better and hopefully meet and help some people along the way. I'll also be looking at other games, their effects and try to figure out their tricks as well.
I'm currently working in the current version of the Unreal Engine using Cascade, Mats, Kismet, and matinee to get the job done. I do a lot of my flip book creation in Maya, and the first project I'm going to work up is a start to finish from Maya to Unreal. Its going to take some time, but it will be sweet.
I'm moving to New York in the coming weeks, so some of my posts will be a bit sporadic in the beginnnig.
In the meantime, here's my Reel for 2010. It features FX and I worked on for Raven software's Singularity. Comments and critiques are always welcome. Until next time!
Fred Hooper FX Reel 2010 from Fred Hooper on Vimeo.
I like what I see, Fred. I'm more of a programmer as opposed to an artist but I appreciate all aspects of "the craft" (my euphemism for game development). I look forward to your future content. By the way, as a native (Brooklyn) let me say welcome to New York.
ReplyDeleteWow! thank you so much for posting. I take everything you say into consideration. I love FX and have been doing them for about 2 years. I love to learn and it will be fun to see your process in creating anything :)
ReplyDelete