Tuesday, July 2, 2013

Magic Show Update: Light Spell Timing

I've finally started working on the effects part of Magic show. I started with the light spell that you see in the video below. This is the basic timing of the individual tag. I'll be making another sequence where the whole room lights up soon. The reason I went with a magic light was to establish the tone of the world. I also wanted to make a light spell that was anchored to the space with the paper tags glued to the I-beams. The space is abandoned and has no power, so it uses magic lights. I was attempting to be subtle with the flaring, since they tend to get a little overblown very quickly.

The below was created in Unreal using most of their VFX systems, including Cascade, their flare system, Kismet, Matinee, and some of their post settings.

I wanted to start with this since its a bit simpler than the ice spell parts. I also may have a couple more plans for this, so I'll announce that when its more official.

UDK: Magic Show Light Spell from Fred Hooper on Vimeo.

Update: I've added a couple more elements to the Light Spell. Here's an updated video. Mainly the rings and some tweaks to the timing.

Light Spell Update from Fred Hooper on Vimeo.

1 comment: